#pragma once
#include "Object.h"
#include "BloomShader.h"
#include "Globals.h"

class Bloom : public cObject
{
private:
	//Lighting shader here
	BloomShader m_Shader;
public:
	Bloom();
	void Init(char *szFileNFG, char *fileTGA);
	void Draw(ESContext *esContext);
	~Bloom();
};